Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
A lesson occurred to me as I drove to work today, after a morning of leisurely retopo'ing my ship, I've been over-retopo'ing. I've been making it WAY too high rez. Whats the point of baking to normals if I'm going to draw in all the details? Well at least I've been getting good at retopo in 3D Coat. Anyway, I'm going to focus on key areas to build and then bake the details in the normal as I should have already been doing. Now that I see it this way I'm not as worried about the amount of work to rebuild it.