EDIT/UPDATE: Taking a term off from teaching and going to push hard on upping my skills. Of course in Maya effects, but also in other areas... here's the plan. Right now, 3dsmax, Fume, Krakatoa, Fracture, and Maya are my main focuses.
Nuke :: working knowledge - advanced
currently : none
plan : Gnomon Nuke DVD's or just have some guys at work show me the ropes.
General Compositing, going through "The Art and Science of Digital Compositing" <- great book
3dMax :: general good working knowlage
currently : Got 3dsmax, doing some basic tutorials to learn the interface
plan : Assortment of Gnomon DVD's (not sure yet which ones)
Fume :: advanced
currently : got it, not working.
plan : mess around with it, have my friend Ian Farnsworth show me a thing or two
Krakatoa :: working
currently : none
plan : online tutorials
advanced lighting; rendering in Mental Ray
currently : good
plan : Gnomon DVD's and read "Introduction to Computer Graphics" by James D. Foley
Fracture (Maya Plug-in): advanced
current : some tutorials
plan : use it at work (got it) and get really good with it.
Houdini :: not actively
current : decent can get around and do what I need to, but I'm slower right now in H than Maya
The overall plan is to get 3dsmax, Fume, and Krakatoa into Asylum so I can use it everyday on shots that would benefit from it. Thats the best way to learn it, but have to start by showing some cool examples of what I can do with it first.
It's not much (what I did) but in 2.5 days I made 2 of the alien ships explode with smoke trails. The easiest one to point out is the crash right before the fade to the future of that Marine or whatever master chief kind of guy he is. Anyhoo, cool trailer/short thingy!
Fire Part 1 from destruct007 on Vimeo . Here we start with the basics of fluid fire in maya. We just get the ball rolling, but it should ...
Overburn technique video tutorial from destruct007 on Vimeo . From Peter Shipkov's Overburn technique (maybe not the first to do it b...
I'm pretty happy with how this turned out. Water material for a low poly style.