Material work not done but I got Armor working via socket snapping... well all this is socket snapping, yay! Lot of texturing work to do, but I wanted to knock these out to get them in game for development purposes. I think integrating this system will be a lot of work. Not to mention the color system that needs to work in the materials to show enemy Str.
I've been steadily improving the Skeleton b/c it will be one of the main enemies. Here is version 09
I also made a "dumb" Blueprint heart=health system that is probably a just for now system before we implement a nicer one.
Fire Part 1 from destruct007 on Vimeo . Here we start with the basics of fluid fire in maya. We just get the ball rolling, but it should ...
Overburn technique video tutorial from destruct007 on Vimeo . From Peter Shipkov's Overburn technique (maybe not the first to do it b...
I'm pretty happy with how this turned out. Water material for a low poly style.