Starting to mock up UI/HUD and get a sence of where our camera's going to be.
Wednesday, April 29, 2015
Monday, April 13, 2015
Doing some magic freelance fx for film/tv right now, so Mage is on a 2 weeks pause. I've been using the opportunity to re-read some of my architecture books when rendering/not at my computer. Always inspiring when connected to game design. Highly recommend what I'm reading now:
Thursday, April 2, 2015
Now the armor I've been designing has started to come together as more purposeful uses. I broken apart what is a "evil" helmet, vs good guys. The material (bright shinny/dark muted) will also say that but I think the form should indicate alignment as well as purpose. Archers will have one type of helmet vs pikeman etc.
Wednesday, April 1, 2015
More Helmets and armor. Its more about designing, planning and feeling out what and how many I'll need for the initial demo. I'll probably pick 3 or 4 of these and then make another set for the humans.