Wednesday, April 29, 2015

HUD v00

Starting to mock up UI/HUD and get a sence of where our camera's going to be. 
sketching out ideas

Monday, April 13, 2015

Delay: Freelance FX

Doing some magic freelance fx for film/tv right now, so Mage is on a 2 weeks pause. I've been using the opportunity to re-read some of my architecture books when rendering/not at my computer. Always inspiring when connected to game design. Highly recommend what I'm reading now:

Thursday, April 2, 2015

Armor01

Now the armor I've been designing has started to come together as more purposeful uses. I broken apart what is a "evil" helmet, vs good guys. The material (bright shinny/dark muted) will also say that but I think the form should indicate alignment as well as purpose. Archers will have one type of helmet vs pikeman etc.
Clean lines, and more traditional shapes will be for the good guys.

 Spikes and horns will be the visual style of the armor on enemies.

My initial design for the Necromancer didn't have a helmet but I think it will help for one particular ending, so I've changed the design a bit... altho this is all little more than 3D sketches. There's a lot of work to get each of these game ready.

Wednesday, April 1, 2015

More Helmets

More Helmets and armor. Its more about designing, planning and feeling out what and how many I'll need for the initial demo. I'll probably pick 3 or 4 of these and then make another set for the humans.