Saturday, January 16, 2016

The Big Change: VR

Took a step back over the holidays to re-evaluate. Andrew and I agree that we'd be idiots not to make a game in/for VR. I work in VR everyday using Unreal with the Vive. Why would I NOT use that skill set to make something fun? We're scaling back the features that were going to be to give us more iteration time for menus and controls in VR. Dropping the complex inventory system, in favor of simplified one... as just a small example. The game is developing as we go. Andrew still needs a headset, and I only have the DK2 at home, so we're working on getting him one. We also need a Vive or Crescent bay to be able to test quality to performance ASAP. Its hard to know what level of detail is needed or can be obtained until we get one of those headsets.
Here a look into the blocking I'm working on this AM.

Monday, December 7, 2015

Weekend Update 12_7

Working on the soldier and skeleton with their armor combinations. Just designing and modeling them out right now. Soldier is pretty fleshed out, skeleton is still a WIP. Nothing is UV'ed or anything, also trying to keep their poly count low, as I'd like to have a lot of them on screen at once.

Wednesday, December 2, 2015

Todd Lo

Thinking about cutting "it" down to the bare essentials, going back a little to say what is this game really about. What is fun about it? I reduced Todd down to 1250 tri's and I think with the camera height we're thinking of using this will be more than enough.
Not saying we need to use this todd or even that I UV'ed and rigged him. Just that I'm thinking about things... yeah things, you know?

Tuesday, December 1, 2015

Trees03 & 5 Necromancers

Working on a smaller experience for our game that will be part of the larger but something we can show and share before the big picture is done. More on that as we figure things out. Here's the tree look I've been working with.






Monday, November 9, 2015

Weekend Update 11.8

Worked a lot on the colors of the environment and the frequency of the details. There's a lot of changes from water to grass to normals and materials.





This is actually a new rock I made from scratch to test some style ideas I had, its better the other rocks but probably not by enough of a margin to replace the whole other one. Probably change their style even further before all's said n done.

Wednesday, November 4, 2015

Old Man Farmer Blocking

This guy would be like the land owner of a small farm or something. He doesn't have much but he does have his land. Not UV'd yet.

Tuesday, November 3, 2015

Fireball_02

Still not in place as a gameplay element, but here's the animation of it as it stands now.