Thursday, December 8, 2011

Tuesday, November 8, 2011

Current PC Build Recommendation


My friend was building a computer so we went through a bunch of components to figure out what he should make. Here is the current list of what I think makes a great mid priced PC ($1600ish). Its not far from my current PC newer CPU, GPU and more power.

CPU: Intel Core i7-2700K Sandy Bridge 3.5GHz (3.9GHz Turbo) 

Motherboard: ASUS P8Z68-V

Memory: CORSAIR Vengeance 16GB

Graphics: EVGA GeForce GTX 570 HD

OS/Software DriveIntel 510 Series 120GB SATA III

Data drives (buy 1 or 2): Western Digital Caviar Black 1TB

Power Supply: PC Power and Cooling Silencer 910W

DVD/blue ray cheapest one, whatever you need drive

Case... its kinda up to you on how you want it to look. This is the case I have, cheap and works fine.
Antec Three Hundred Black Steel ATX Mid Tower



Friday, October 7, 2011

Clouds Tutorial


OMG A new post! Wow, yeah I figured it was about time to make a new tutorial. Clouds, something an FX artist gets asked to do many many times over the course of his/her career. While I have a bag of tricks for whatever the shot needs, this is by far my most trusted, in that it gets results fast and looks decent. Its got limitations but overall I find I can get most of the shots done with a combination of these techniques. The secret, I use maya presets! LOL just watch it.

And as a bonus, I did even an extra trick video. This ones a great technique that I'm still excited about even tho I've known and used it for a while now.

Wednesday, June 8, 2011

in case you've been wondering

I've been on my UDK blog more than here. http://agentfxudk.blogspot.com/ I'll still come back here in a bit I've got some ideas and new tutorials to do, so sooner or later there will be a bunch of updates.

Thursday, March 31, 2011

Review: Eat3D's UnrealScript

As with all recommendations a lot depends on what you want to do and what you already know. My programming experience roughly is advanced MEL, some Python, Java, JavaScript, and familiar with C/C++ syntax. I've already gone through a lot of Allars Awesome Blog, all of wildicv's and The Guild Hall's youtube tutorials. Still, I wanted to get Eat3D's UnrealScript - An Introduction and Application to help fill in gaps and felt it was worth a check out being from Eat3D.
If you're like me, with some programming background, then I'd say its still worth it despite being an introduction. Just realize you're mostly paying for the second half. I'm really happy with the skill level and quality of instruction. I still recommend it, b/c he has production knowledge and good examples. Its nice to have them b/c I'm sure I'll re-reference the second half again and again.
I give this DVD a 3.75 stars out of 5 (4.25 if you have less experience). Great, full of useful information, He doesn't explain a few delete & adds in the weapon example, but does a great job explaining most other things. I'd highly recommend this in combination with the other two tutorial links above. Each one has its strengths and together fill in each others gaps to make a nice big picture.

Saturday, March 26, 2011

Fluid simulations are hard

I would think this post might be sarcastic like CG is hard :'( but no. This post is to explain why fundamentally fluid simulations are hard to control.

Real World Example: I give you a bucket of water and a variable speed fan. For a 3 second shot I need you to get the water swirling at just the right speed, not too fast not too slow. You have 1 second of "run up" time. Go. You take the fan, turn it to a setting try it the water splashes all over you and the floor. Nope too fast. Slower, water splashes all over you again. You feel like an idiot. Slower, The water splashes all over you again. Now you're mad, REAAADLLLY SLOW!!! the water doesn't move. ok little faster, water doesn't move. Ok little faster, water moves right for 1 of the 3 seconds. turn it on and off. 2 of the 3 seconds.... Ok that was a 40x40x40 now you get the titanic sized engine, and a small lake. Turn on the engines! 3 seconds! This should be easier b/c remember all your experience from the bucket? Huh, that's not really helping now is it? no. Not really. In fact its so different the titanic sized engine isn't really the best thing for this. Maybe you should find another way, 1000 motorboat engines! Its expensive but its fast to turn on and off! 2 weeks of trying and it doesn't move much water even tho there are so many. Well that was an expensive test. how much does it cost to bring the titanic engine back in here?
Here's the kicker. That's just 1 setting, magnitude. there are hundreds of settings. Think you are tweaking the right one?

Morpheus, "and that's air you're breathing? huh... AGAIN."

Friday, March 18, 2011

Review: Gnomon Unreal Development Kit: Materials

Unreal Development Kit: MaterialsAn Introduction with Waylon Brinck is great. Just finished this DVD and wow, what a ton of information. I didn't think I really needed this DVD initially since I knew well how to work in the HyperShade in Maya and the Material editor in UDK is similar.
I'm really happy with how much I learned and how many gray areas were cleared up. I love how he broke down the math in a clear way. Some points I was like ARGH of course! now that makes sense! For example how the math behind how "levels" works in Photoshop. Not as complicated as I thought, totally get it.
This DVD is great for beginner-ish to advanced artist comfortable in another 3D app who want to get a solid base for materials in UDK.
This DVD well worth it. Only negative is the lessons are a little dry. I could only watch a few chapters a day, even tho I wanted to watch more.
4.5 stars could only be better with some jokes spattered in there. Top quality instruction, lots of practical, useful examples. Very happy with this purchase. Recommend.