Monday, April 13, 2015
Doing some magic freelance fx for film/tv right now, so Mage is on a 2 weeks pause. I've been using the opportunity to re-read some of my architecture books when rendering/not at my computer. Always inspiring when connected to game design. Highly recommend what I'm reading now:
Thursday, April 2, 2015
Now the armor I've been designing has started to come together as more purposeful uses. I broken apart what is a "evil" helmet, vs good guys. The material (bright shinny/dark muted) will also say that but I think the form should indicate alignment as well as purpose. Archers will have one type of helmet vs pikeman etc.
Wednesday, April 1, 2015
More Helmets and armor. Its more about designing, planning and feeling out what and how many I'll need for the initial demo. I'll probably pick 3 or 4 of these and then make another set for the humans.
Tuesday, March 31, 2015
Since the heads are so large the helmets are going to be key in getting a lot of mileage out of a few assets. Its easy to make variations on helmets with adding spikes or horns, so I'll make a base and then make some variations. Here's an initial pass. Also not sure about the "chest" piece on the skeleton.
Monday, March 30, 2015
This week felt a little random b/c I allowed myself to mess around and not stay 100% on task. I worked on some props and some buildings, in addition to working on my main task of getting the Skeleton enemy up and running. I didn't get around to animating the 1 handed weapon, but got other things in a nicer place.
Here's a version 1 and 2 of the skeleton
Thursday, March 26, 2015
Sunday, March 22, 2015
Its been a long but fun weekend, got a lot done but spent most of the weekend at my desk... good and bad. This is the first in what I'm planning on making a weekly update video on all that's been going on that week, what got done, what I'm doing next. Also going to mirror these weekend updates on the unreal forums to get some feedback here.