Tuesday, December 1, 2015

Trees03 & 5 Necromancers

Working on a smaller experience for our game that will be part of the larger but something we can show and share before the big picture is done. More on that as we figure things out. Here's the tree look I've been working with.

Monday, November 9, 2015

Weekend Update 11.8

Worked a lot on the colors of the environment and the frequency of the details. There's a lot of changes from water to grass to normals and materials.

This is actually a new rock I made from scratch to test some style ideas I had, its better the other rocks but probably not by enough of a margin to replace the whole other one. Probably change their style even further before all's said n done.

Wednesday, November 4, 2015

Old Man Farmer Blocking

This guy would be like the land owner of a small farm or something. He doesn't have much but he does have his land. Not UV'd yet.

Tuesday, November 3, 2015


Still not in place as a gameplay element, but here's the animation of it as it stands now.

Monday, November 2, 2015


Blocking in staff FX for the fireball. Worked in maya to get a look on the sim, now getting it all blocked in and working. Notes on this, too detailed fire. Needs to be clearer shapes, less noise.

Friday, October 30, 2015

Pond and Vegetation Update

Lots of updates, water material lots of improvements and fixes. Most notably for me in the proper settings from the docs to use refraction. Tree's updated trunks, and added water vegetation. Oh also made the blue part of the crop plant larger.

Wednesday, October 28, 2015

Texture tweaks

Based on some notes from my friend Mark I'm updated the textures a little. oh, and tweaked the light and shadow settings.