Tuesday, October 6, 2015

Now with Axe!

Skeleton Update

Needed to get the skeleton game ready. Updated proportions, rigged, and textured. Next up his 2 handed weapon.

Monday, October 5, 2015

Weekend & Sprint 9/4 Update

Sprint ended with me just not making it on all that was listed. Got a lot done as you can see on the trello, but not the 3 buildings. I'll change that to the building kit and move it to the next sprint. Also Andrew will start taking part in the sprints helping to get more momentum.  

Friday, October 2, 2015

Terrain Test

Trying out the terrain material, which shows me a lot of the good, but more importantly what all need work/re-working. I have a lot of comments on this, it needs
  • rock textures
  • dirt texture
  • a paintable dense rock/pebbles
  • sparse grass either as a swap or in a addition to (might be a wish list)
  • material parameter collection is erroring for me right now, but need that for rock/terrain color testing. 
  • smooth some edges on the road and path rocks, too "poly" looking
  • terrain material needs height lerps to get rid of the soft blends.
I have more to say, but for now, those jump out at me. I also need to get buildings in there to see better scale between the two. Also buildings are in the sprint, so this might have to do for this sprint, and fix it in the next.

Tuesday, September 29, 2015

Terrain Mat 01

Initial work on the terrain material. No paint-able layers yet, only slope based, which is why everything is rocks right now. I did learn that I don't want the "pebble" layer. Just going rock to dirt.

 Also need to re-work the grass to be more solid clumps.

Monday, September 28, 2015

Terrain Textures

Finished the major parts of the terrain textures this weekend. I was worried about that task for the sprint. I haven't made the terrain material yet so I don't have an example of it all working just yet, which means there could be tweaks to the textures, but its all ready to bake down so hopefully the heavy lifting is done. I actually spent most time on the road and path textures, which are not show.
I can show you grass material which I have as a simple test. Some things like sand and dirt are going to be one color only, other things are going to be super detailed like the grass here. Potentially I may make another grass that is completely solid. Not sure yet. Texture tiling, is kinda small for the grass, but whatever its just a test

Also needed to give the rock kit some love since it needs to blend into the rock terrain material. Again, props to Arid Desert on the marketplace for giving me a base to work from.

Friday, September 25, 2015

Veg Kit & Map

Veg kit complete, including collisions on trees and stump. I will add more to the kit to build variety but this is the kit for the sprint that ends 9/4.
 New is Fern and Crop which currently is the blue plant.

Something I haven't shown but made it a while ago in the "dark time" when I wasn't very good about updates is the map of the world. This is the kind of thing that changes a lot but has been in a stable state for some time, so I think I can share it in its current state.