Working on a smaller experience for our game that will be part of the larger but something we can show and share before the big picture is done. More on that as we figure things out. Here's the tree look I've been working with.
Tuesday, December 1, 2015
Monday, November 9, 2015
Worked a lot on the colors of the environment and the frequency of the details. There's a lot of changes from water to grass to normals and materials.
Wednesday, November 4, 2015
Tuesday, November 3, 2015
Monday, November 2, 2015
Blocking in staff FX for the fireball. Worked in maya to get a look on the sim, now getting it all blocked in and working. Notes on this, too detailed fire. Needs to be clearer shapes, less noise.
Friday, October 30, 2015
Lots of updates, water material lots of improvements and fixes. Most notably for me in the proper settings from the docs to use refraction. Tree's updated trunks, and added water vegetation. Oh also made the blue part of the crop plant larger.