Worked a lot on the colors of the environment and the frequency of the details. There's a lot of changes from water to grass to normals and materials.
This is actually a new rock I made from scratch to test some style ideas I had, its better the other rocks but probably not by enough of a margin to replace the whole other one. Probably change their style even further before all's said n done.
Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
Old Man Farmer Blocking
This guy would be like the land owner of a small farm or something. He doesn't have much but he does have his land. Not UV'd yet.
Fireball
Blocking in staff FX for the fireball. Worked in maya to get a look on the sim, now getting it all blocked in and working. Notes on this, too detailed fire. Needs to be clearer shapes, less noise.
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Overburn technique video tutorial from destruct007 on Vimeo . From Peter Shipkov's Overburn technique (maybe not the first to do it b...
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OMG A new post! Wow, yeah I figured it was about time to make a new tutorial. Clouds, something an FX artist gets asked to do many many ti...
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Emitted SoftBody & Facing Ratio from destruct007 on Vimeo . This is a tutorial I did, actually a while ago. It's a trick that come...