Tuesday, February 5, 2013

First Contact: Impulse Quads

How many impulse rockets/engines would one need on star ship?  I'm going to say 8 quads of primary impulse engines, for a total of 32 impulse engines and 32 impulse rockets. We're defining the difference as sustained power (engines) to burst power (rockets). They are also going to be more build into the hull so they can be maintained largely from inside the ship.
Larger than the Apollo (obviously) and doubled up front to back for better maneuverability.

First Contact: Cruiser Blocked Out

This is an entire ship set up and labeled in cubes based on the size of each element of the ship. It actually took quite a bit of research to figure out how much and how big of tons of different areas of a multi-year star ship. A key feature of the game will be a fully working star ship simulation.

Examples of some elements that make up the ship:

  • Stellar Cartography
  • Hydroponics
  • Robotics 
  • Astronomical Sciences
  • Cybernetics
  • Planetary Geoscience
  • Physical Science
Crew Support
  • Dining rooms
  • Kitchen Galley
  • Bar/Lounge
  • Waste Processing & Water Recycling System
  • Conference Rooms
  • Secondary Impulse Engines & Rockets
  • Thruster Quad
  • Engineering Lab & Machine Fabrication 
  • Deuterium pump and conditioning system
  • Deuterium Injectors