How many impulse rockets/engines would one need on star ship? I'm going to say 8 quads of primary impulse engines, for a total of 32 impulse engines and 32 impulse rockets. We're defining the difference as sustained power (engines) to burst power (rockets). They are also going to be more build into the hull so they can be maintained largely from inside the ship.
Larger than the Apollo (obviously) and doubled up front to back for better maneuverability.
Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
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I'm alpha/beta testing http://fracture-fx.com/ very cool shatter tool with an RBD solver akin to physX but working with it on 64bit l...
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Fluid Rendering Optimizations Maya/MR from destruct007 on Vimeo . Speeding up fluids renders can be key to farm efficiency and iterations ...
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Overburn technique video tutorial from destruct007 on Vimeo . From Peter Shipkov's Overburn technique (maybe not the first to do it b...