I'm alpha/beta testing
very cool shatter tool with an RBD solver akin to physX but working with it on 64bit linux maya2009. Some of you may know that there is no physX solver for that combination... which is probably the most common combination in the industry right now. Annnywhoo. See if you can get in on the alpha/beta it's cool.
Since BlastCode has been waiting for library files to be updated that don't seem like they are going to be, it's been dead in the water. Fracture is a differnt method of shattering, more like rayfire on 3dsMax. I'm currenltly working to build this into my destruction pipeline... so far so good.
The key to a good plug-in or even software is the motivation and passion of the developers. Work hard on it and push it to be great. Take mudbox for example. Was making leaps and bounds then got bought, and what? ZBrush blew it out of the water. Passion, drive, motivation, skillz... these are the things that make tools great and me want to use. I think fracture will make some waves, and I was skeptical about it for a long time.
Maya could do a great nRBDsolver and shatter tool but I don't see that happening in a timely way and like I said before, I think fracture will push harder and make greater strides for a number of reasons. Time will tell.