Getting all materials/textures for the house on 1 texture atlas, getting each part in decent shape... its coming along. Starting to build houses, each one will be faster as each one makes more parts. This is different from the previous house kit in that the textures are not baked per asset part, and its simpler, less details, trying to get it more readable for VR.
Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
Roofs
Update is roofs and how I make them. You can see the old house and how the new roofs are simpler, less detailed more cartoony. This was a needed fix for VR, has to be easier to read in shape and silhouette.
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Overburn technique video tutorial from destruct007 on Vimeo . From Peter Shipkov's Overburn technique (maybe not the first to do it b...
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OMG A new post! Wow, yeah I figured it was about time to make a new tutorial. Clouds, something an FX artist gets asked to do many many ti...
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Emitted SoftBody & Facing Ratio from destruct007 on Vimeo . This is a tutorial I did, actually a while ago. It's a trick that come...