Getting all materials/textures for the house on 1 texture atlas, getting each part in decent shape... its coming along. Starting to build houses, each one will be faster as each one makes more parts. This is different from the previous house kit in that the textures are not baked per asset part, and its simpler, less details, trying to get it more readable for VR.
Fire Part 1 from destruct007 on Vimeo . Here we start with the basics of fluid fire in maya. We just get the ball rolling, but it should ...
Overburn technique video tutorial from destruct007 on Vimeo . From Peter Shipkov's Overburn technique (maybe not the first to do it b...
I'm pretty happy with how this turned out. Water material for a low poly style.