So the criticism I'm getting on the steam workshop right off the bat, is the lance is too similar to the original. I agree and felt that yes the whole kit is conservative but I feel that the idea I had for the character was conservative. I don't really want to edit this set so much to make it "differenter", however I agree the guys saying the lance specifically might need tweaking. What if I didn't even re-UV too much but just stretched it like this? I think its kinda cool.
Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
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Overburn technique video tutorial from destruct007 on Vimeo . From Peter Shipkov's Overburn technique (maybe not the first to do it b...
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OMG A new post! Wow, yeah I figured it was about time to make a new tutorial. Clouds, something an FX artist gets asked to do many many ti...
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Emitted SoftBody & Facing Ratio from destruct007 on Vimeo . This is a tutorial I did, actually a while ago. It's a trick that come...