Wednesday, October 10, 2012

PolyCount Contest.

Decided to do the PolyCount Contest for DOTA2. Love the art direction in that game, and thought it'd be fun, both to make an item set and to learn how to work with Valves system. This is the initial concept with tons of technical issues, so redesign
Next version moving forward but while I like the shoulder pad its too much like the original.
Paint over of that, thinking about edits I want to make...

Default Character looks like this BTW