Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
Pollock Run Cycle
Pollock Run Cycle Unarmed from destruct007 on Vimeo.
First pass at a run cycle. New rig, and first test animation. I referenced the rig into this scene, and quickly did this animation. I couldn't get it to bake down either in FBX export process or in "Bake Simulation". I'm going to talk to a TD friend of mind at work and see what can be done to get this character to import into Unreal.
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Fluid Rendering Optimizations Maya/MR from destruct007 on Vimeo . Speeding up fluids renders can be key to farm efficiency and iterations ...
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2) Ok so I've gotten more feedback and think I'm just about ready to move on to the rest of the body. The face is close. The upper e...
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Fire Part 1 from destruct007 on Vimeo . Here we start with the basics of fluid fire in maya. We just get the ball rolling, but it should b...