![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7yzl-NSbz8jlGGMfY_R8N2BFkl5_Bmo0Maogg921a7uYaNq0DziLzUsfYGMKQbrYQLkUa4UvwiCNiVJqsgZhlmanWMtuborU0sNxvpAOunCoHxYVFq7wIePFJWYSdSCgjb8xrnxU6nQQ/s640/ScreenShot00000.png)
Material work not done but I got Armor working via socket snapping... well all this is socket snapping, yay! Lot of texturing work to do, but I wanted to knock these out to get them in game for development purposes. I think integrating this system will be a lot of work. Not to mention the color system that needs to work in the materials to show enemy Str.
I've been steadily improving the Skeleton b/c it will be one of the main enemies. Here is version 09
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhVSxLpkP1_EvGojy44OpseX5IQdhSEfwftf8qblwX5tXpVLccFGBfiAwYcLQFAJd-33HTP7vL1YDTRICN_bgEU5d8cdvWphyE_h57T9fKPmWrKueQemU8LU9erGXwsysyI6hlsk0aMso/s640/skeleton_09.jpg)
I also made a "dumb" Blueprint heart=health system that is probably a just for now system before we implement a nicer one.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMjjevqPVK8knDLkbxUrZrS-cG55QLkicmtCjsTiND9pNzdEyTh66GjNaUBouZthNqzzXSLZW4msR0gp5VGUTMLdPYPxKC5-q5NhDD3tXXiKrgG5__OewSZagZTK7PiuVkc93FMzNmibs/s640/hearts.jpg)