Starting to mock up UI/HUD and get a sence of where our camera's going to be.
Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
Delay: Freelance FX
Doing some magic freelance fx for film/tv right now, so Mage is on a 2 weeks pause. I've been using the opportunity to re-read some of my architecture books when rendering/not at my computer. Always inspiring when connected to game design. Highly recommend what I'm reading now:
Now the armor I've been designing has started to come together as more purposeful uses. I broken apart what is a "evil" helmet, vs good guys. The material (bright shinny/dark muted) will also say that but I think the form should indicate alignment as well as purpose. Archers will have one type of helmet vs pikeman etc.
More Helmets and armor. Its more about designing, planning and feeling out what and how many I'll need for the initial demo. I'll probably pick 3 or 4 of these and then make another set for the humans.
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2) Ok so I've gotten more feedback and think I'm just about ready to move on to the rest of the body. The face is close. The upper e...
OMG A new post! Wow, yeah I figured it was about time to make a new tutorial. Clouds, something an FX artist gets asked to do many many ti...
Fire Part 1 from destruct007 on Vimeo . Here we start with the basics of fluid fire in maya. We just get the ball rolling, but it should b...