Working on the soldier and skeleton with their armor combinations. Just designing and modeling them out right now. Soldier is pretty fleshed out, skeleton is still a WIP. Nothing is UV'ed or anything, also trying to keep their poly count low, as I'd like to have a lot of them on screen at once.
Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
Thinking about cutting "it" down to the bare essentials, going back a little to say what is this game really about. What is fun about it? I reduced Todd down to 1250 tri's and I think with the camera height we're thinking of using this will be more than enough.
Trees03 & 5 Necromancers
Working on a smaller experience for our game that will be part of the larger but something we can show and share before the big picture is done. More on that as we figure things out. Here's the tree look I've been working with.
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2) Ok so I've gotten more feedback and think I'm just about ready to move on to the rest of the body. The face is close. The upper e...
Fire Part 1 from destruct007 on Vimeo . Here we start with the basics of fluid fire in maya. We just get the ball rolling, but it should b...
Overburn technique video tutorial from destruct007 on Vimeo . From Peter Shipkov's Overburn technique (maybe not the first to do it b...