Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
How many iterations?
I can't believe how many times I've gone over and over each ship! It shouldn't be that many. Mostly its getting a good idea on one ship and that proliferates to many more. One simple example is "I'm going to texture this part this way in Photoshop" simple idea, so what, looks great. But that's b/c the UV's on this ship works in Photoshop. Next ship needs to be re-UV'ed and sometimes that means redoing large portions of the texture. So what seems like one simple idea can have ramifications that become clear with experience. I continue to learn... when will I finally know it all?
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I'm just going to make you tube vids. Not going to post here and there b/c its redundant. If you like'a dah posts, subscribe to my y...
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Overburn technique video tutorial from destruct007 on Vimeo . From Peter Shipkov's Overburn technique (maybe not the first to do it b...
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The real reason for this post is to start thinking out my to-do list, what to do next. The rigging process is slow and I don't want to j...
