Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
GamePlay 10/17/11 Update
Getting things together, was mainly focusing on the visual quality. Still a ton of things to do of course. Next up is getting Pollock character update to the new mesh and texture. Get his anim tree back to the point it was before where there was better tail reaction. Along with all the level tweaks to get it up to par.
...then Bots and AI.
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Fluid Rendering Optimizations Maya/MR from destruct007 on Vimeo . Speeding up fluids renders can be key to farm efficiency and iterations ...
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2) Ok so I've gotten more feedback and think I'm just about ready to move on to the rest of the body. The face is close. The upper e...
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Fire Part 1 from destruct007 on Vimeo . Here we start with the basics of fluid fire in maya. We just get the ball rolling, but it should b...