Well right now I'm sorta dragging my feet b/c I know I need to write my own game classes and start really making this game. I got a bot working in my test enemy level, but its AI is Deathmatch so if I want more than one, they will kill each other. Sure I could spend time to get that to work, but the point is I need to do it right away. By right I mean make my own game type, and pawns. Its not hard, I just have to do it, and that means fixing my visual studio, getting back on the horse of Unreal Scripting. I even know what I need to write, and I can see lots of problems I will already have before my game is workable again. However when it is, it will be all but ready to level design it out and play, but more importantly I'll be making a game "right" and be better for it.
TO DO's:
• Get Visual Studio to "see" all the other class files in the src folder.
• Write my own game type.
• Edit PollockPawn to be a working class file.
• Write GuardPawn, SoldierPawn, EenemyPawn classes.
• Make a death/respawn scenario & end game conditions.
• HUD UI, working health and weapon ammo meter.
• Might as well make the controllers in code if I'm going this far.