Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
New demo reel!
demo reel, spring 2010 from destruct007 on Vimeo.
Its in HD so you can full screen it!
Extended Break Down (simple one is on the Vimeo)
2012: Josh Hatton & I did the Fluid sims, Chris Haney - Particles
Transformers 2: I dev the Meteors Apirak Kamjan and I implemented, Tank explosion was me & Talented Mark Renton in Comp.
Pirates 3: Maelstrom Lead Joakim Arnesson, Water Lead Paul Sharpe. I was under Paul, helped R&D and render shots. I helped R&D the fog. On the first shot I did the fog.
Wolverine: Eye Lasers me & Comp, probably made 75 versions of that. Destruction Josh Hatton, Zack Judson, & I Shatter/Debris Fluid sims, Kevin Brown Particle Volumetrics, Chris Haney made everything work.
Fast & Furious: Car is real and CG so added sparks, dust, debris, and CG car destruction.
The Covenant: "Assention" Magic was me & Chris Bradley, Comped by H Haden Hammond. The power ball was developed by me and passed on to H Haden Hammond & Dave Fedel.
Sky Captain: Plumes and explosions me & Comp, Rocket trails were developed by me passed on to Sean Applegate.
Nike Commercial: Tornado was me and Comped by Justin Johnson. Clouds are live action.
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I'm just going to make you tube vids. Not going to post here and there b/c its redundant. If you like'a dah posts, subscribe to my y...
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Overburn technique video tutorial from destruct007 on Vimeo . From Peter Shipkov's Overburn technique (maybe not the first to do it b...
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The real reason for this post is to start thinking out my to-do list, what to do next. The rigging process is slow and I don't want to j...