Game Dev vlog #2 Art Directing

I said I wasn't going to get into the slipper slope, for me anyway, of making assets and art directing along with re-doing over and over, but I can't stop myself. I need the game to look at least fairly well for me to enjoy playing it. Its a weakness. I will probably art up a little more, but not the whole level. next is getting the enemies to swing their melee weapons and cause damage on "connecting".