So the criticism I'm getting on the steam workshop right off the bat, is the lance is too similar to the original. I agree and felt that yes the whole kit is conservative but I feel that the idea I had for the character was conservative. I don't really want to edit this set so much to make it "differenter", however I agree the guys saying the lance specifically might need tweaking. What if I didn't even re-UV too much but just stretched it like this? I think its kinda cool.
Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
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Fluid Rendering Optimizations Maya/MR from destruct007 on Vimeo . Speeding up fluids renders can be key to farm efficiency and iterations ...
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2) Ok so I've gotten more feedback and think I'm just about ready to move on to the rest of the body. The face is close. The upper e...
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Fire Part 1 from destruct007 on Vimeo . Here we start with the basics of fluid fire in maya. We just get the ball rolling, but it should b...