Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
Destroyer Class Star Ship
This is going to be in cut scenes in the next game, one of 2 ships. There are some things I will add like antennas and small bits and pieces once I retopo this beast. Its basically the ship is done with the voxel modeling and kitbashing with tinkerObjects. Anyway next step is retopo... not really even sure where to begin with this guy. If I can't figure out a nice way in 3D Coat I'll use Topogun. But I'm scared either way, LOL. But yeah another level of detailing once its back to poly's.
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Fluid Rendering Optimizations Maya/MR from destruct007 on Vimeo . Speeding up fluids renders can be key to farm efficiency and iterations ...
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2) Ok so I've gotten more feedback and think I'm just about ready to move on to the rest of the body. The face is close. The upper e...
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Fire Part 1 from destruct007 on Vimeo . Here we start with the basics of fluid fire in maya. We just get the ball rolling, but it should b...