Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
Scriptin' Update
So what's been going on? Well hey thanks for asking! I've got the main classes put together and plugged in with some of my content. I'm mainly working on the PollockPawn, PlayerController, GameType classes. I also have AIController, EnemyPawn, and I think another but I'm forgetting as I write this. Anyway. I also have a LOT of work to get the enemies ready even to put into Unreal. They need to be re-UV'ed and Textured, bound (they're rigged) and animated. Joy, so there's that. But as Far as PollockPawn goes I think he's just about ready. I mean its more flipping a few switches than it is writing any code. Yet, despite the simplicity of some of it, I'm still moving forward slowly. I'm trying to read through some classes, and re-read them again trying to get a sense of things and where things will be when I need them later. There's so much a LOT of sound controls, which I'll have to come back to. Anyway, its not working in game yet, actually I don't know exactly what it will look like when it is working in game. I've found that most tutorials that use Unreal Script don't really know what they're doing (I've seen a lot). If anyone knows of a really good one, I'm all ears. So I'm paving my way forward, steady and slowly.
-
Fluid Rendering Optimizations Maya/MR from destruct007 on Vimeo . Speeding up fluids renders can be key to farm efficiency and iterations ...
-
2) Ok so I've gotten more feedback and think I'm just about ready to move on to the rest of the body. The face is close. The upper e...
-
Fire Part 1 from destruct007 on Vimeo . Here we start with the basics of fluid fire in maya. We just get the ball rolling, but it should b...