example:
Pollock_run_fwd_pstl = Pollock running forward with a pistol
Pollock_idle_na_rfl = Pollock standing at idle no direction with a rifle
The weapon slot should be considered an extra description
cloud_float_fwd_lite
It doesn't have to be a weapon, its whatever the anim is contingent on for that character/object. If all the runs are with this gun, then it has to be part of the name. If all these actions are after character is hurt... that's the descriptor.