Ok back to basics I just posted that update, and sort of took time to reflect on what's wrong. To get there I used reference then tweaked fixes off it b/c just using reference it didn't look good. Well I went back to reference and saw a few huge areas I've drifted far from. Forehead was much too small and the front of the face got wider as I kept sculpting. Here's the update from reference fixes. Better.
Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
-
I'm alpha/beta testing http://fracture-fx.com/ very cool shatter tool with an RBD solver akin to physX but working with it on 64bit l...
-
Fluid Rendering Optimizations Maya/MR from destruct007 on Vimeo . Speeding up fluids renders can be key to farm efficiency and iterations ...
-
Overburn technique video tutorial from destruct007 on Vimeo . From Peter Shipkov's Overburn technique (maybe not the first to do it b...