This is the hi poly version of a game character I'm working on. Star trek like world. I want her to be beautiful while not cliche game character sexy/sex symbol. I know that means a lot of fine tuning on the face(and lots of undoing hah) esp on the eyes.
Hi rez for promotion and for other images of her in game not obviously so much for the super low rez in game version she will eventually mostly be. Still learning a ton and tons more to learn. Everything still needs work as this is still early, but face and hair are getting there.
Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
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I'm alpha/beta testing http://fracture-fx.com/ very cool shatter tool with an RBD solver akin to physX but working with it on 64bit l...
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Fluid Rendering Optimizations Maya/MR from destruct007 on Vimeo . Speeding up fluids renders can be key to farm efficiency and iterations ...
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Overburn technique video tutorial from destruct007 on Vimeo . From Peter Shipkov's Overburn technique (maybe not the first to do it b...