Monday, May 23, 2011

Pollock Rig Walk Through


Pollock Rig Walk Through from destruct007 on Vimeo.


Just a video walk though of the rig from the character pipeline we're working on. This rig in this state doesn't import into Unreal, so thats the next step. Scripting a bake/export process. 
Josh spent 2 hours setting this up in the character pipeline, and I spent 2 hours painting weights. 4 hours from Character Model to Animation with this level of control (no facial rig).


Have a look at this awesome rig!