Monday, May 23, 2011

Re-modeled for rigging pipeline

First thing we needed to do to pipeline the character process is rename the objects. 
(side)_(part)_rez
ie. c_body_mid, l_wristguard_mid

Then came the first set of changes needed for the pipeline to work with the actual model. After fixing this and getting the rig back I can see some objects will need to be merged, and more resolution in the shoulder/arm connections. But those changes can wait until after its working in unreal and more game play has been developed.