Starting to mock up UI/HUD and get a sence of where our camera's going to be.
sketching out ideasIndie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
Delay: Freelance FX
Doing some magic freelance fx for film/tv right now, so Mage is on a 2 weeks pause. I've been using the opportunity to re-read some of my architecture books when rendering/not at my computer. Always inspiring when connected to game design. Highly recommend what I'm reading now:
Armor01
Now the armor I've been designing has started to come together as more purposeful uses. I broken apart what is a "evil" helmet, vs good guys. The material (bright shinny/dark muted) will also say that but I think the form should indicate alignment as well as purpose. Archers will have one type of helmet vs pikeman etc.
Clean lines, and more traditional shapes will be for the good guys.
Spikes and horns will be the visual style of the armor on enemies.
My initial design for the Necromancer didn't have a helmet but I think it will help for one particular ending, so I've changed the design a bit... altho this is all little more than 3D sketches. There's a lot of work to get each of these game ready.
Clean lines, and more traditional shapes will be for the good guys.
Spikes and horns will be the visual style of the armor on enemies.
My initial design for the Necromancer didn't have a helmet but I think it will help for one particular ending, so I've changed the design a bit... altho this is all little more than 3D sketches. There's a lot of work to get each of these game ready.
More Helmets
More Helmets and armor. Its more about designing, planning and feeling out what and how many I'll need for the initial demo. I'll probably pick 3 or 4 of these and then make another set for the humans.
Helmet Designs
Since the heads are so large the helmets are going to be key in getting a lot of mileage out of a few assets. Its easy to make variations on helmets with adding spikes or horns, so I'll make a base and then make some variations. Here's an initial pass. Also not sure about the "chest" piece on the skeleton.
Weekend Update 3_29_15
This week felt a little random b/c I allowed myself to mess around and not stay 100% on task. I worked on some props and some buildings, in addition to working on my main task of getting the Skeleton enemy up and running. I didn't get around to animating the 1 handed weapon, but got other things in a nicer place.
Here's a version 1 and 2 of the skeleton
Subscribe to:
Posts (Atom)
-
I'm just going to make you tube vids. Not going to post here and there b/c its redundant. If you like'a dah posts, subscribe to my y...
-
Overburn technique video tutorial from destruct007 on Vimeo . From Peter Shipkov's Overburn technique (maybe not the first to do it b...
-
I've been playing around with proportion and simplicity. Trying to find something interesting and unique. I know for I want simple colo...









