I keep waiting to have a better more perfect'er video to post on the SOuP dev I've been doing. But this will be a start/where I'm at. Peter's been working on (as some of you do, and all of you should know) but the newer part is an uprezing wavelet turbulence.
I wrote about each video on the vimeo page so check them out.
http://www.vimeo.com/17243715
http://www.vimeo.com/17249372
and
http://www.vimeo.com/17249372
SOuP upRez Wavelet test 11d_1 from destruct007 on Vimeo.
http://www.soup-dev.com/
SOuP, get it. Its free.
Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
FX Houses Open for Biznass
I know when I'm looking for a list of US FX houses it's a pain in the ace. I found a list of some on a reply to some talk about Asylum closing, I added the links... Anyway, the list!
Psyop
Eight FX
Motion Theory
Prologue
MPC LA
The Mill LA
Public
Logan
Brand New School
OOOii
Svengali
D-Train
Method
Sway
Look
Hydraulx
Eden
Stargate
Zoic
Buck
Radium
A-52
Brickyard FX
Blue Room
Sight
Luma Pictures
Crazy Horse
CIS
Psyop
Eight FX
Motion Theory
Prologue
MPC LA
The Mill LA
Public
Logan
Brand New School
OOOii
Svengali
D-Train
Method
Sway
Look
Hydraulx
Eden
Stargate
Zoic
Buck
Radium
A-52
Brickyard FX
Blue Room
Sight
Luma Pictures
Crazy Horse
CIS
Getting Good with Maya Fluids
Maya Fluid Testing from destruct007 on Vimeo.
Ok ok ok its been a while since I last posted. I have for you my "scientific method" of fluid testing. I use this a few times a week when in heavy development of a new effect. There are so many combinations of settings, it could be arguded billions of combinations, but lets say even a few million. There is no way and no one who can predict how a fluid will react given a set of attributes and influences. This is one of the key parts of fluids that make it hard to learn and harder to master. A master of fluids is someone who knows how to narrow in on the attributes that are effecting the fluid... well faster than someone who would just be good with fluids. I use this technique to help me understand different attributes. A lot of the time I fine my understanding challenged, and refined as I continue to learn what the hell is going on in there.
2D Maya Fluid Sun
If you don't know to right click and save as...
http://agentfx.com/mayaFiles/2DFluidSun_m2011.ma

What's all this? A Maya file? What? Thats a first. I never share Maya files! Well an exception. For years I tried to make a file that looked like this just for fun, but its harder than it seems. You'd think, turbulence no buoyancy. Yeah sorta, but that still tends to build up velocities that are hard to control.
Anyway I was messing about trying to make a sprite for a fireball with no buoyancy... and it worked for something else. It looks kinda like the surface of the sun. Try other resolutions, high detail solve, I feel like I stumbled on this, and just stare at it playing back. The high turbulence "breaking" is controllable in a few ways like substeps but I didn't care to slow the playback down.
Maya 2011 only, Enjoy.
(oh and try to go to http://agentfx.com/mayaFiles/ to see if there are other files... there arn't, hah but I would have tried that)
http://agentfx.com/mayaFiles/2DFluidSun_m2011.ma
What's all this? A Maya file? What? Thats a first. I never share Maya files! Well an exception. For years I tried to make a file that looked like this just for fun, but its harder than it seems. You'd think, turbulence no buoyancy. Yeah sorta, but that still tends to build up velocities that are hard to control.
Anyway I was messing about trying to make a sprite for a fireball with no buoyancy... and it worked for something else. It looks kinda like the surface of the sun. Try other resolutions, high detail solve, I feel like I stumbled on this, and just stare at it playing back. The high turbulence "breaking" is controllable in a few ways like substeps but I didn't care to slow the playback down.
Maya 2011 only, Enjoy.
(oh and try to go to http://agentfx.com/mayaFiles/ to see if there are other files... there arn't, hah but I would have tried that)
Delete History, Maya Nodes 1
Delete History, Maya Nodes 1 from destruct007 on Vimeo.
In order to become better at Maya we need to have a better understanding of what's happening "behind the scenes" in Maya. How the node network functions and how Maya automatically connects, disconnects, deletes, etc nodes in your scene. This is a really quick look at a simple shape node network, and what is really happening when you delete history.
Mel script to mess with 2
I posted before a script to mess with, that was a short script, well I've added a UI to it and now its a crap load longer, but there are new features. It will save your cache settings with the file, so if you oversample it will remember the oversampling, etc.
http://www.creativecrash.com/maya/downloads/scripts-plugins/dynamics/c/cache-fluid-and-playblast
So check it out, I'll make it work for windows this weekend. Right now it's only Linux.
EDIT: now version 2.1 with changes from "Alberto" plus a few extra things that I needed to do like error checking.
http://www.creativecrash.com/maya/downloads/scripts-plugins/dynamics/c/cache-fluid-and-playblast
So check it out, I'll make it work for windows this weekend. Right now it's only Linux.
EDIT: now version 2.1 with changes from "Alberto" plus a few extra things that I needed to do like error checking.
Switching to Unreal for a while
I needed to switch to learning Unreal engine as I'm looking to get into games next, probably mainly using UDK, so I'll have to come back to Unity in a couple a months.
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I'm just going to make you tube vids. Not going to post here and there b/c its redundant. If you like'a dah posts, subscribe to my y...
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Overburn technique video tutorial from destruct007 on Vimeo . From Peter Shipkov's Overburn technique (maybe not the first to do it b...
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The real reason for this post is to start thinking out my to-do list, what to do next. The rigging process is slow and I don't want to j...