Land v3.1

Still more refinements to go, but getting closer and closer. 

Lore and Land

Working on the new idea for the land, along with the lore that made it. There are still a LOT of notes on this, from adding more mountains inside the ring, fixing rivers, adding lakes at the base of each waterfall, making sure the main rivers flow from the lakes... lots to do, but this is a decent idea of where I want to go. Of course the locations and names might change, especially the Necromancers Fortress. 

Edit: going to add version 3 even though its early. Rebuilt from the start to get a better flow of ideas in the graph.

Tree v01 or v00.5

Dare I even call this version 01, its more like sketching in 3D or look dev on the tree. The idea is about 3 layers clumps of planes stacked to give depth, with some sort of random spots on them. Using Substance designer to iterate fast... well fast if I was better at it. its slow when you get snagged on something and it takes 30 minutes to realize why. Anywho, forward progress.

Oh and that's an old house model in the back, not new. 

House v02

working to merge styles, Tood, now house (some more tweaking but its close), next veg. Getting shapes down first then materials next.

Todd v02

Re-working Todd. Always the intent but pushing towards the environment, and the environment towards him. Still WIP on the building but here's where Todd stands as on this morning.

Integration Update 5_1


Big new, Got the title!

"The Misadventures of Todd"

I've been doing some ground work, getting inspiration concept folder together, testing out camera, writing GDD, hashing out story... thats a big one, b/c it affect how everything works together. I thought I had a good idea of all this but as it came down to brass tax there were a lot of holes... still are but now I see them and have been patching then up.

HUD v00

Starting to mock up UI/HUD and get a sence of where our camera's going to be. 
sketching out ideas