Top-Down City

(picture not in MY game, from Michael Orkisz FB page)

I've had my eye on, and finally purchased Top-Down City from Manufactura K4 on the Unreal Marketplace. Michael Orkisz is the artist and I just love the style. Planning on getting the other "Top-Down" kits after this is in place.
I did an initial once over looking at the assets, and there will be some minor work, like collision fixes. Then onto redoing the materials with Quixel suite, and exaggerate material differences as a stylistic choice. So right now, materials, materials, materials. At the same time make my own level, and start lighting so I can see the material work.

Starting New

Ok Its been a while. I'm going to post my dev diaries here and a few tutorials, its mostly to keep me accountable ...well, to myself. The new game has a working title "Mage Apprentice". Here is a collage of some concepts I did. Inspiration comes from MiniGore, Besiege, Brothers - A Tale of Two Sons.

Trollin' Troll Call

Playing Team Fortress 2, Doomsday. I don't particularly like the map but I'm playing it never-the-less. Trying to find mini-sentry gun places. Its about 8 on 8 for the most part, I'm doing well, on the top, almost 2x better than the next guy on my team, there were so many AFK's I thought its lucky I'm playing well. We won 2 times and we're on the third match. Its getting harder and people are stepping it up. Its a good fight. Then one of the other team says "Agentfx youre such a fuckin pussy" to which I promptly respond, "no I'm not, YOU ARE" I'm laughing at my one-ups-man-ship in immaturity, when people start saying to the effect "OMG worst come back ever", "you don't have to cry about it" I say "LOL" I'm really crackin' up at this point when I get kicked! Probably my best play experience in recent memory. I love that kind of counter trollin'. I love that they kicked me. Perfect end to a session.

iOS Android Store Fronts Solution

I used to love playing games on my mobile devices. Over the last year I've stopped, and switched back to playing on my PC. I have money to spend on iOS/Android games but can't find anything to play! (I find some but get over them and can't find something else) Why? I know there are countless games and apps I would love. 

App stores think they are similar to bookstores, with sections for anything you want. Except no bookstore has million++ books on the shelves. Each section only has the shelf space available. That's important in the digital world too. I can only browse X number of apps. I only open up and read about Y number of games and will only buy Z. Both iOS and Android stores know this and cater down to a few editor/staff picks, and sections lead by popularity. That makes the Walmart of app stores, but I only rarely shop at Walmart. Whats the problem? It caters to all demographics 16 year old girls and 35 year old men even tho they don't play any of the same games or apps. Games for middle school boys games don't need to be taking up *my* shelf space!

We need a solution, custom/multiple store fronts, and multiple teams running them. Real world has lots of stores, catering to many different people. Lots of alternative perspectives, some that work much better for me personally while others that don't. I'm not their demographic. Going to a hub thats designed from the start to cater to me, search the way I want to search, browse the way I want to browse. Think what store would Wired Magazine make? That's my dream app store! It would be thoughtful by taste-makers, editors and journalists who think and like what I like. While an app store by Lucky magazine has nothing for me.

Both iOS and Android market places fail for me. I hate browsing games on the iPad/Nexus7, hate it! Rarely are the games/apps they present are interesting to me. I want to dig deeper and browse manicured selection of games and apps targeting me. Take a cue from internet advertising, not perfect but at least they're trying. 

A clear example is XCOMM if iOS even tried I'd by it in a heartbeat. I had to search for it, by then think I'll wait. If it was merely present anytime I went to the store, then I'd by it when the mood struck me. 
Another example, I rarely play or download freemium (Clash of Clans short lived exception). That however could cut out a lot of shelf space in my personal store front. Hell look at my history! I never spend money on freemuim, target me "genius"! It has to be hand selected, or at least a better algorithm that isn't beatable by cheap knock offs. I'm begging, sell to me, I want to buy!

This would also start a new wave of apps and games targeting demographics in the store not just in their outside advertising. With so much noise in the marketplace the cream might need some more help rising to the top. There are too many apps. Now the app store's job is to stop bragging about how many apps they have and gets better at selling them *to me*.

New Game Trailer



Art is all but wrapped on Eterium. Yes there are tons of things I'd like to make better this is pretty much where its going to be art wise. Andrew is still programming, refining gameplay and story. Some art assets are being tweaked and there's the whole sound music thing that's yet to be sorted completely out. So more to do before its ready for the general public but we're getting close!

First Contact: Impulse Quads

How many impulse rockets/engines would one need on star ship?  I'm going to say 8 quads of primary impulse engines, for a total of 32 impulse engines and 32 impulse rockets. We're defining the difference as sustained power (engines) to burst power (rockets). They are also going to be more build into the hull so they can be maintained largely from inside the ship.
Larger than the Apollo (obviously) and doubled up front to back for better maneuverability.

First Contact: Cruiser Blocked Out

This is an entire ship set up and labeled in cubes based on the size of each element of the ship. It actually took quite a bit of research to figure out how much and how big of tons of different areas of a multi-year star ship. A key feature of the game will be a fully working star ship simulation.

Examples of some elements that make up the ship:

Science
  • Stellar Cartography
  • Hydroponics
  • Robotics 
  • Astronomical Sciences
  • Cybernetics
  • Planetary Geoscience
  • Physical Science
Crew Support
  • Dining rooms
  • Kitchen Galley
  • Bar/Lounge
  • Waste Processing & Water Recycling System
  • Conference Rooms
Engineering
  • Secondary Impulse Engines & Rockets
  • Thruster Quad
  • Engineering Lab & Machine Fabrication 
  • Deuterium pump and conditioning system
  • Deuterium Injectors