We need a generic character to be all characters for gameplay scripting/coding, and testing. This is the generic character shape for humans/humanoid characters. I describe it as a smooth beveled head, with a "onesie" pajama body.
Heads will appear even bigger b/c most characters will have a helmet or hat on.
Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
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I'm alpha/beta testing http://fracture-fx.com/ very cool shatter tool with an RBD solver akin to physX but working with it on 64bit l...
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Fluid Rendering Optimizations Maya/MR from destruct007 on Vimeo . Speeding up fluids renders can be key to farm efficiency and iterations ...
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Overburn technique video tutorial from destruct007 on Vimeo . From Peter Shipkov's Overburn technique (maybe not the first to do it b...