Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
How many iterations?
I can't believe how many times I've gone over and over each ship! It shouldn't be that many. Mostly its getting a good idea on one ship and that proliferates to many more. One simple example is "I'm going to texture this part this way in Photoshop" simple idea, so what, looks great. But that's b/c the UV's on this ship works in Photoshop. Next ship needs to be re-UV'ed and sometimes that means redoing large portions of the texture. So what seems like one simple idea can have ramifications that become clear with experience. I continue to learn... when will I finally know it all?
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Fluid Rendering Optimizations Maya/MR from destruct007 on Vimeo . Speeding up fluids renders can be key to farm efficiency and iterations ...
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Fire Part 1 from destruct007 on Vimeo . Here we start with the basics of fluid fire in maya. We just get the ball rolling, but it should b...
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I'm alpha/beta testing http://fracture-fx.com/ very cool shatter tool with an RBD solver akin to physX but working with it on 64bit l...