Playing with the RBD's in Unity, noticed a few attributes that don't exist that maya has and I use.
No Bounce, or Impulse (translates and spin).
Bounce seems to be the tricky one. Tricky b/c even in maya how it loses energy is not as straight forward as a divide, otherwise it vibrates forever. And in Unity it will be adding up force, vs losing the 100% opposite directional force.
If its not built in, I can script something, but I'm surprised to see that missing. I think I'll start making a .js toolset for RBD's to add these as needed.
Side note: I need a laptop at work to play with as Linux and work computer are both reasons I do not to have it here.
Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
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I'm alpha/beta testing http://fracture-fx.com/ very cool shatter tool with an RBD solver akin to physX but working with it on 64bit l...
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Overburn technique video tutorial from destruct007 on Vimeo . From Peter Shipkov's Overburn technique (maybe not the first to do it b...