Yes another post first day blog is live, WTH? No I won't normally be doing that but at my day job I'm pushing particle counts on a sim with self collision, which gives me lots of time to sit and wait. So... here we are.
When learning FX, inorder to be good at it, you really need to be generally good at just about every other aspect of CG, or gaming in this case. Hence, my plan is to learn to be a master of Unity. It has to be if I want to be good at FX(and make games). So part of that is getting back into javascript, as I touched it basically in collage for internet purposes but now that seems to be the choice for what I want to do in game.
I really am enjoying these video tutorials by http://infiniteammo.ca who's taken the time to break down a lot of stuff, mostly on the developer side (vs artistic/3d side) but really getting me up to speed in a jiffy coming from film fx. Anyway Alec Holowka seems to be an awesome guy, so check him out (if you haven't like for-evar-ago!)
Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
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I'm alpha/beta testing http://fracture-fx.com/ very cool shatter tool with an RBD solver akin to physX but working with it on 64bit l...
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Fluid Rendering Optimizations Maya/MR from destruct007 on Vimeo . Speeding up fluids renders can be key to farm efficiency and iterations ...
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Overburn technique video tutorial from destruct007 on Vimeo . From Peter Shipkov's Overburn technique (maybe not the first to do it b...