Getting back into it

Tonight got the buttons re-worked into a better more understandable state. Kismet needs to be cleaned up still, its a mess right now. I'm now not using the default joy sticks and added a button that has no function yet. Its going to be the use/action button once I can find out where the action command is in kismet. And the new joy sticks/buttons will work on both the small and large iOS screens. Positions and custom button shapes will be finessed later.

Aaaaand We're Back!

Finally finished with that side project and redirecting forcus back to the game! I started with a purchase of the new Eat3d, Unreal Development Kit 3 - iOS Mobile Game Production. Review on it to come. It is from Sjoerd “Hourences” De Jong so how bad can it be? His other DVD was pretty great, the level design on. Anyway. Back on!

Character Rigging Maya to Unreal

Never do too many steps in Maya Character rigging before importing and testing it in Unreal. Just when you think you know the pipeline for getting clean characters into unreal... it explodes again. WHY GOD WHY!??!? LOL, actually that's laugh cry, figuratively but it feels literal.

Little Pollock First in Game


Little Pollock first in game from destruct007 on Vimeo.

Audio is quiet, sorry. Its set up started as Jazz tutorial but the anim tree isn't the same at all, its more like the anim tutorials on the UDK forums I did set the gun up as a skeletal mesh and snap to the hand socket of the main char, so he can switch weapons eventually.

Anyway just getting a character in level.

3dmotive: Modular Building Workflow

Based on a recommendation I just got this http://www.3dmotive.com/product-modular-building-udk

Its a decent tutorial and at $15 I think it's worth it/priced right. Its short, and a lot of the ideas I already knew, so that made me bored. But there were a few key tricks and ideas in there that made it worth watching and buying.

I give it 3.25 stars out of 5. I like how quick it was but I think they could have pushed themselves to show more interesting and elaborate modular design.

Line Up

They are all now UV'd and textured with 1 shader (each that could be optimized further). I've been playing around with colors. Not "there" yet but ballpark. I'll probably go with this for now, rig and animate them, and get them into engine. I've been going over more anim tree tutorials (the 9 video tuts on the forums) Learning how to get their heads to work with look direction and get their body and tails to bounce walk/run.
Edit: just added this, thinking he should be darker, as he is a secret agent.