- rock textures
- dirt texture
- a paintable dense rock/pebbles
- sparse grass either as a swap or in a addition to (might be a wish list)
- material parameter collection is erroring for me right now, but need that for rock/terrain color testing.
- smooth some edges on the road and path rocks, too "poly" looking
- terrain material needs height lerps to get rid of the soft blends.
Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
Terrain Test
Trying out the terrain material, which shows me a lot of the good, but more importantly what all need work/re-working. I have a lot of comments on this, it needs
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Fluid Rendering Optimizations Maya/MR from destruct007 on Vimeo . Speeding up fluids renders can be key to farm efficiency and iterations ...
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2) Ok so I've gotten more feedback and think I'm just about ready to move on to the rest of the body. The face is close. The upper e...
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Fire Part 1 from destruct007 on Vimeo . Here we start with the basics of fluid fire in maya. We just get the ball rolling, but it should b...