I'm working on the player controller and 3rd person camera height, rotation, and FOV. Trying out different configurations playing a bit and seeing how it feels. This is the last one I was trying, where I liked it for a number of reasons. Its always a give and take, closer up we get to see more details of the character, further away we can see the environment, rotated camera we can see forward, but then does the camera rotate to see behind you? So while it may seem simple there's a lot to consider, and I'm trying to find what/where that is.