Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
Modular Level Constructed
Just a snap shot from Maya of the level layout. This is fully textured with each segment being over lapping UV'ing in an appropriate way. There's still a lot more work to do but the next step is to get this into unreal, and get the near walls rigged up. By that I mean if a character goes behind a wall that occludes him the wall will disappear visually but of course still collide.
-
Fluid Rendering Optimizations Maya/MR from destruct007 on Vimeo . Speeding up fluids renders can be key to farm efficiency and iterations ...
-
Fire Part 1 from destruct007 on Vimeo . Here we start with the basics of fluid fire in maya. We just get the ball rolling, but it should b...
-
I'm alpha/beta testing http://fracture-fx.com/ very cool shatter tool with an RBD solver akin to physX but working with it on 64bit l...