Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
Modular Level Constructed
Just a snap shot from Maya of the level layout. This is fully textured with each segment being over lapping UV'ing in an appropriate way. There's still a lot more work to do but the next step is to get this into unreal, and get the near walls rigged up. By that I mean if a character goes behind a wall that occludes him the wall will disappear visually but of course still collide.
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I'm alpha/beta testing http://fracture-fx.com/ very cool shatter tool with an RBD solver akin to physX but working with it on 64bit l...
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Fluid Rendering Optimizations Maya/MR from destruct007 on Vimeo . Speeding up fluids renders can be key to farm efficiency and iterations ...
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Overburn technique video tutorial from destruct007 on Vimeo . From Peter Shipkov's Overburn technique (maybe not the first to do it b...