Tuesday, October 18, 2011

Fixes 'n Tweaks

Fixed the anim tree last night, so the tail now moves with him in a semi-dynamic looking way, or based on direction. Added blocking volumes, and removed the wall paneling that I felt wasn't worth the modeling. I'll do something better but for now I have just flat walls.

Tonight, updating Skeletal Mesh with new model/texture that was the second paint over.