I also wanted to get the start of the dungeons going. Get a feel for what that will look like. Its tricky to figure out the walls since I don't want the character occluded to easily, yet I also don't want to only have cliffs as boarders. I think I found a nice mix that will give me a few options for making interesting dungeon loops. In Cat Quest they use one kit to make all dungeons and it works. I wanted to go for something similar, with addition of more filler assets. I also have other colors for crystals and mushrooms to make some simple variations.
Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
Game Dev vlog #3 Melee Weapons & Dungeon 1.0
I also wanted to get the start of the dungeons going. Get a feel for what that will look like. Its tricky to figure out the walls since I don't want the character occluded to easily, yet I also don't want to only have cliffs as boarders. I think I found a nice mix that will give me a few options for making interesting dungeon loops. In Cat Quest they use one kit to make all dungeons and it works. I wanted to go for something similar, with addition of more filler assets. I also have other colors for crystals and mushrooms to make some simple variations.
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Fluid Rendering Optimizations Maya/MR from destruct007 on Vimeo . Speeding up fluids renders can be key to farm efficiency and iterations ...
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2) Ok so I've gotten more feedback and think I'm just about ready to move on to the rest of the body. The face is close. The upper e...
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Fire Part 1 from destruct007 on Vimeo . Here we start with the basics of fluid fire in maya. We just get the ball rolling, but it should b...