How many impulse rockets/engines would one need on star ship? I'm going to say 8 quads of primary impulse engines, for a total of 32 impulse engines and 32 impulse rockets. We're defining the difference as sustained power (engines) to burst power (rockets). They are also going to be more build into the hull so they can be maintained largely from inside the ship.
Larger than the Apollo (obviously) and doubled up front to back for better maneuverability.
Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
First Contact: Cruiser Blocked Out
This is an entire ship set up and labeled in cubes based on the size of each element of the ship. It actually took quite a bit of research to figure out how much and how big of tons of different areas of a multi-year star ship. A key feature of the game will be a fully working star ship simulation.
Examples of some elements that make up the ship:
Science
Examples of some elements that make up the ship:
Science
- Stellar Cartography
- Hydroponics
- Robotics
- Astronomical Sciences
- Cybernetics
- Planetary Geoscience
- Physical Science
- Dining rooms
- Kitchen Galley
- Bar/Lounge
- Waste Processing & Water Recycling System
- Conference Rooms
- Secondary Impulse Engines & Rockets
- Thruster Quad
- Engineering Lab & Machine Fabrication
- Deuterium pump and conditioning system
- Deuterium Injectors
Subscribe to:
Posts (Atom)
-
Fluid Rendering Optimizations Maya/MR from destruct007 on Vimeo . Speeding up fluids renders can be key to farm efficiency and iterations ...
-
2) Ok so I've gotten more feedback and think I'm just about ready to move on to the rest of the body. The face is close. The upper e...
-
Fire Part 1 from destruct007 on Vimeo . Here we start with the basics of fluid fire in maya. We just get the ball rolling, but it should b...