Wednesday, June 8, 2011

Maya to Unreal Scripted

Wrote a tool (that's still name dependent somewhat) that strips the rig clean out and baked anim on the bind rig, etc. Nice and tiddy. All things appear smooth. I have no excuse now not to have a character running around in game by Friday. I had an FBX issue that held me up over the weekend, that was fixed with an update on Monday.