Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
Something new
Where've I been? "Who cares!?!" Awe, you hurt my feelings internet! I'm sensitive and vulnerable. Ok now that I got that out of the way... I put Misadventure on hold. "The HELL you say!" I do say, or don't. I don't know how to answer that. I put in my notice and in a little more than 2 weeks I'll be a full-time indie game developer! Hurray for no paycheck! Wait, what? Oh, better get on that. Right! So, here's where I'm at. I have a fun idea for a VR game, and have been in the process of play testing and blocking out features. That's right, its already playable. "You mean you did this one the right way?" Well I'd like to think I started more righter than other times, yes. I'll post something to see soon. Its a short dev cycle so the whole process should be rather snappy. "Oh tell us more!" Really you want to know more? "No I haven't even read this far!" Ok. Well then, more to come soon.
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Fluid Rendering Optimizations Maya/MR from destruct007 on Vimeo . Speeding up fluids renders can be key to farm efficiency and iterations ...
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Fire Part 1 from destruct007 on Vimeo . Here we start with the basics of fluid fire in maya. We just get the ball rolling, but it should b...
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I'm alpha/beta testing http://fracture-fx.com/ very cool shatter tool with an RBD solver akin to physX but working with it on 64bit l...