Getting all materials/textures for the house on 1 texture atlas, getting each part in decent shape... its coming along. Starting to build houses, each one will be faster as each one makes more parts. This is different from the previous house kit in that the textures are not baked per asset part, and its simpler, less details, trying to get it more readable for VR.
Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
Roofs
Update is roofs and how I make them. You can see the old house and how the new roofs are simpler, less detailed more cartoony. This was a needed fix for VR, has to be easier to read in shape and silhouette.
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Fluid Rendering Optimizations Maya/MR from destruct007 on Vimeo . Speeding up fluids renders can be key to farm efficiency and iterations ...
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2) Ok so I've gotten more feedback and think I'm just about ready to move on to the rest of the body. The face is close. The upper e...
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Fire Part 1 from destruct007 on Vimeo . Here we start with the basics of fluid fire in maya. We just get the ball rolling, but it should b...