I went back and retouched the model to fine tune some things. I'm getting close to happy with the face, next step is to switch from voxel to surface mode in 3DC to paint in that last level of detail. But I'll probably just show the backed down hi and low rez game versions next, as I need to start making all the actual game assets and stop messing around finessing the main character...
Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
-
I'm alpha/beta testing http://fracture-fx.com/ very cool shatter tool with an RBD solver akin to physX but working with it on 64bit l...
-
Fluid Rendering Optimizations Maya/MR from destruct007 on Vimeo . Speeding up fluids renders can be key to farm efficiency and iterations ...
-
Overburn technique video tutorial from destruct007 on Vimeo . From Peter Shipkov's Overburn technique (maybe not the first to do it b...