I keep waiting to have a better more perfect'er video to post on the SOuP dev I've been doing. But this will be a start/where I'm at. Peter's been working on (as some of you do, and all of you should know) but the newer part is an uprezing wavelet turbulence.
I wrote about each video on the vimeo page so check them out.
http://www.vimeo.com/17243715
http://www.vimeo.com/17249372
and
http://www.vimeo.com/17249372
SOuP upRez Wavelet test 11d_1 from destruct007 on Vimeo.
http://www.soup-dev.com/
SOuP, get it. Its free.
Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
FX Houses Open for Biznass
I know when I'm looking for a list of US FX houses it's a pain in the ace. I found a list of some on a reply to some talk about Asylum closing, I added the links... Anyway, the list!
Psyop
Eight FX
Motion Theory
Prologue
MPC LA
The Mill LA
Public
Logan
Brand New School
OOOii
Svengali
D-Train
Method
Sway
Look
Hydraulx
Eden
Stargate
Zoic
Buck
Radium
A-52
Brickyard FX
Blue Room
Sight
Luma Pictures
Crazy Horse
CIS
Psyop
Eight FX
Motion Theory
Prologue
MPC LA
The Mill LA
Public
Logan
Brand New School
OOOii
Svengali
D-Train
Method
Sway
Look
Hydraulx
Eden
Stargate
Zoic
Buck
Radium
A-52
Brickyard FX
Blue Room
Sight
Luma Pictures
Crazy Horse
CIS
Getting Good with Maya Fluids
Maya Fluid Testing from destruct007 on Vimeo.
Ok ok ok its been a while since I last posted. I have for you my "scientific method" of fluid testing. I use this a few times a week when in heavy development of a new effect. There are so many combinations of settings, it could be arguded billions of combinations, but lets say even a few million. There is no way and no one who can predict how a fluid will react given a set of attributes and influences. This is one of the key parts of fluids that make it hard to learn and harder to master. A master of fluids is someone who knows how to narrow in on the attributes that are effecting the fluid... well faster than someone who would just be good with fluids. I use this technique to help me understand different attributes. A lot of the time I fine my understanding challenged, and refined as I continue to learn what the hell is going on in there.
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Fluid Rendering Optimizations Maya/MR from destruct007 on Vimeo . Speeding up fluids renders can be key to farm efficiency and iterations ...
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2) Ok so I've gotten more feedback and think I'm just about ready to move on to the rest of the body. The face is close. The upper e...
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Fire Part 1 from destruct007 on Vimeo . Here we start with the basics of fluid fire in maya. We just get the ball rolling, but it should b...