Just got a new computer and I spent more than I planned to. I wanted to spend $1350, spent $1600. Taxes, quiet fans, 2 HD instead of 1, best head sync instead of just OK, is what threw me over the top. But for my money I got a LOT so check it...
Leaving out the more boring parts, case, drives etc
NewEgg:
Proc: Intel Core i7 920 Nehalem 2.66GHz (OC to 3.8GHz eventually)
Video Card: EVGA GeForce 9800 GTX+ 512MB
RAM: 12 GB DDR3 of CORSAIR DOMINATOR 6GB (3 x 2GB) 1600 Triple Channel
Mother Board: EVGA E758-A1 3-Way SLI Intel X58
Power Supply: PC Power & Cooling S61EPS 610W Continuous @ 40°C
CrazyPC:
Best Air Cooler for Core i7:
Thermalright Ultra-120 Extreme RT 1366 CPU Cooler
Email me if you want the links to these, or the whole list. Man this post is GEEEK!
Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
Crap servers!
Just found out the reason for the video to stop loading or freezing is the servers they are hosted on are not streaming/not made for video. So... I'm looking to get better server to host them. Until then, crap apples, it's hit or miss if the whole thing will play.
EDIT: Just got new servers, will transfer the videos over tonight.
EDIT: Too expensive going to figure out vimeo
EDIT: Just got new servers, will transfer the videos over tonight.
EDIT: Too expensive going to figure out vimeo
Emitted Softbody & Facing Ratio
Emitted SoftBody & Facing Ratio from destruct007 on Vimeo.
This is a tutorial I did, actually a while ago. It's a trick that comes into play every now and again. Emitting softbodies with a facing ratio shader, gives a stringy wispy look that can make for some cool fx.Please to enjoy.
Subscribe to:
Posts (Atom)
-
Fluid Rendering Optimizations Maya/MR from destruct007 on Vimeo . Speeding up fluids renders can be key to farm efficiency and iterations ...
-
2) Ok so I've gotten more feedback and think I'm just about ready to move on to the rest of the body. The face is close. The upper e...
-
Fire Part 1 from destruct007 on Vimeo . Here we start with the basics of fluid fire in maya. We just get the ball rolling, but it should b...